![]() ![]() If you happen to experience some crash at some point of the game, please, take the time to check the files’ integrity using the BIO4.sfv file included in the download folder and QuickSFV tool A screenshot or video of the issue (if possible).Was the issue there before installing the HD project? (We can’t do anything if you already experienced the issue with the original game.).What is the total file size and number of files inside the Bin32 folder?.What is the total file size and number of files inside the BIO4 folder?.In which language are you playing the game?.When does the crash or visual bug take place?.Make sure you already installed version 1.1 of the project, which already fixes lost of reported issues: I know this is a minor thing but I thought I'd mention it.Are you experiencing crashes or other technical issues? Let us know! I tried it on my 1080p setup that still uses a pair of platters in raid0, all SATA III, and it was like a throwback to 8bit cassette drive days, seriously close to a minute. My closest complaint is that even with a SSD raid0 load times are noticeable(not horrible but around 5-15 seconds). Mostly holds 60fps at all times with occasional minor dips here and there. ![]() ![]() I haven't really had any significant performance issues. I'd say its still leaps and bounds over the Skyrim pack that came out last year. Playing at normal 4k(3840x2160) on my tv has no problems. When the main menu first loads it sometimes is off centered but once the game actually starts its all good. Old school fix is to edit the config text file for the right resolution and set the file to read only. It defaults to windowed, if I uncheck it, it then shows some unusual resolutions but none as high as the monitor allows. On my LGMU97 monitor which supports cinema 4k(4096x2160) the configurator gets pretty wacky with what res. cap, maybe just an unusual apsect ratio the engine can't see. Its the only game that benefits to that extent from the bandwith. The benchmarks seem about right and with a cpu with more cache than mine and a good bit more memory bandwith. Like I said not all of the time but hit the right area and framerates just drop for no reason. I'm a huge fan of FO3 and I don't love FO4 enough to be in a rush.Įdit 2: Same results with both my 3770k rig and 4770k. Don't have any plans to try the new texture pack. I don't love FO4 enough to do the same.Įdit: I haven't touched FO4 in a long while. I chased cpu upgrades for a while with FO3 and oblivion. I still don't get why it runs so much worse than Skyrim. You hit the right area and its running not much over 30 fps. The engine has different requirements than most. Even FO3 really benefited from more cpu cache. Then again I'm only running 1866mhz ram that could have better timings. Still have dropped resolution and in some areas it doesn't help much. I believe this to be because the texture is so overly busy/detailed, that when viewed at a normal angle and distance, their tiny details turn to soup. but no one plays these games like that! In fact, in the modded screenshot, the textures are noticeably worse at a distance. Of course, the modded "after" screenshot looks better if you're staring straight down and zoomed at the floor. No, these screenshots aren't labelled incorrectly. It's because Bethesda knows what they're doing. That said, I actually like that the distant landscapes look nearly identical with the HD texture pack. That phenomenon is exactly why I now avoid HD texture mods for landscapes in favor of mods that add more detail to things the player actually spends 99% of the time looking at up-close: character models and weapons. but no one plays these games like that! However, in the modded screenshot, the textures are noticeably less detailed at a distance (look beyond the rock formation about halfway up the screen). these screenshots ARE labelled correctly! Of course, the modded "after" screenshot looks better if you're staring straight down and zoomed at the floor. (edit) Attached an example I put together from Skyrim back in 2011. This is indeed that distance phenomenon, but taken to the extreme. oooooohh! But at a distance, the busy-ness of such textures turns landscapes to soup! It looks like crap. Sure it looks fantastic up-close all the individual blades of grass. I see it time and time again that folks will trade the base game's landscape textures for ultra sharp 2K or even 4K (and albeit busy) high-res textures. I'm of the same mind that this isn't a huge visual leap, especially for 50+GB. I'm glad you guys pointed out the "distance phenomenon" as this is something that's bothered me as a modder (as in mod author) for past and present TES and Fallout games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |